// archives

Usability

This category contains 13 posts

Just A Thought on Business Culture and Design

Mobile handset companies are trying to position themselves with “iPhone killers” but it’s hard for me to take them seriously. Why?
Because they are a cycle or two behind. While they are catching up with features and throwing in an extra bit or two (see 3G and GPS), companies like Nokia and Apple are already testing [...]

Apple Announces New iPods, Commercializing Touch Interfaces

Okay, so the new iPods are out, and they are hot (minus the nano, sorry). Wireless iTunes. Ringtones. 8GB iPhones get a $200 price cut. Starbucks partnership. So while everyone is getting their knickers in a bunch for whatever reason, this announcement brings many compelling questions to mind:
Apple is leveraging the huge iPod user base [...]

Health and Wellness: Sketches and Mock Ups

So our group decided to go with the shopping idea. Instead of having the user tote a list around, the list would be generated and remembered through a USB keychain. This keychain would be able to store, transact and record information the person’s consumption and purchasing habits. As a result, we can solicit [...]

Leaving MySpace Reason 287: Fictional Profiles

Remember when you first signed up for some kind of social network, or joined a email list serv and got super excited when that *bing* went off - meaning you received a new message? Well that quickly goes away after you realize that your inbox grows increasingly more complex and your attention becomes a luxury. [...]

Adaptive Path MX 2007 Recap

For those who didn’t go down to San Francisco to attend the MX 2007 Conference, G Petroff has a great summary of the whole event. Check it out if you’re interested in what went on and learn something new about interaction design. Big names like Jesse James Garret, Adam Richardson, Tim Brown(!!), and [...]

February Randoms: Design, School and Ocean’s 13

School > Life
School has been hassling me for my attention and so far it is winning. The drastic contrast between working at my co-op just 2 months ago compared to where I am today with school is insane. While working in the “corporate” world afforded me routine schedules, meeting interesting people, and not [...]

Apple iPhone. Thank The UI Gods

Breath. Breath. Breath. Wipe that drool away. Let me start off by just giving you the specs for those in the dark. Quickly it is under Cingular and is quad-band. 5 hours talk/web/video and 16 hours music playback. Ships June.

Tech Specs for those who like numbers and other marketing garbage

More details and toughts after the jump…

I Was A GeeXBoX Interaction Design Candidate

This morning I received an email from Celeste Lyn Paul, an incredibly awesome (from what I Googled) usability/interaction designer about the GeeXBoX project sponsored by the Open Usability: Season of Usability 2007 effort. They were inquiring whether I was able to commit 10-15 hours a week on the project as a requirement for consideration. [...]

This Is Broken Website

A hilarious and oddly interesting website containing user submitted information about businesses and the lack of thoughtfulness in user experiences.

Check it out!
This Is Broken

Summer Weekend Itinerary

Exciting news today! I got an email from an old friend that works for Safeco Insurance Company as a business analyst for their IT department. I interned there last summer and had the opportunity to hang out every now and then. She forwarded me a link of their revised campus recruiting site. [...]